Some say Emohbi, the “Keeper of the Island”, created the mountain in order to keep a watchful eye on all the animals and people below. Born from an undersea volcano millions of years ago the island is now home to many happy villagers and is filled with all sorts of interesting creatures and wildlife.
Each season the villages select one special person to compete in a race to the top of the mountain. The journey to the top is filled with surprises, some good, and some bad. As a player in the game of Emohbi, your task is to bring victory to your village by being the first player to reach the top.
Assembly Before 1st Use
The bottom, middle, and top levels of Emohbi must be assembled prior to its first use. Please see the diagrams on the “Assembly Instructions” page in order to assemble the levels. Note that once assembled, the levels can be placed one inside the other and put back in the box ready for the next game of Emohbi.
Before You Begin
At the start of the game, assemble the 6 base pieces into a hexagon. Then place the largest level in the center of the hexagon. Then add the middle level and the top level. Finally add Emohbi to the top level. While assembling the levels, note that the ladders can be aligned while avoiding waterfall alignment.
Object of the Game
The object of the game is to be the first player to reach the top of the mountain by scaling the final steps to the top of the Emohbi head.
Rules of Play
Each player chooses a playing piece and selects a lettered starting space (E, M, O, H, B, or I). More than one player may select the same starting space/letter.
The youngest player starts by rolling the die and moving their playing piece in either direction the number rolled.
If a player lands at the bottom of a ladder; on that same turn, the player climbs to the top of the ladder. If more than one ladder is lined up, the player continues to climb to the top of the uppermost ladder.
If a player lands on a waterfall, the player falls down to the level below. If more than one waterfall is lined up, the player continues to fall to the bottom of the lowest waterfall.
If a player lands on a “Draw A Card” space, then the player draws the top card from the card deck and follows the instruction on the card.
Roll Again – the player immediately rolls the die again and moves in either direction the number of spaces rolled.
Lose A Turn – the player loses their next turn.
Move to the Nearest Ladder – the player moves to the nearest ladder in either direction and moves up 1 level. If more than 1 ladder is lined up the player moves up that ladder as well.
Move to the Nearest Waterfall – the player moves to the nearest waterfall in either direction and moves down 1 level. If more than 1 waterfall is lined up the player moves down that waterfall as well.
Rotate the Top Tier – Rotate the Top tier 1 segment in either direction. If after rotating the tier, a player is at the base of a ladder they DO NOT move up that ladder.
Rotate the Middle Tier – Rotate the Middle tier 1 segment in either direction. If after rotating the tier, a player is at the base of a ladder they DO NOT move up that ladder. The Top tier will rotate along with the Middle tier.
When the turn is complete, return the card to the bottom of the deck.
Play continues to the next player on the left of the previous player (clockwise).
One variant of game play for younger players is to have all players move along each tier in a clockwise direction (no choice or strategy involved once the die is rolled).
Winning the Game
The first player to reach the top of the mountain wins the game.
Reaching the top is accomplished by landing on the space at the bottom of the steps to Emohbi.